Practical
Courses
The primary objective of the practical courses is to make students familiar with the instruments of artistic expression, to have them use these instruments according to an individual work programme, under the guidance of consultants and masters. The fundamental traditional artistic techniques are taught on an elective basis. Understanding of the technological basis of the various new media is something all students will have to acquire. Students present their project work at the end of the semester, which together with their seminar work, will be assessed by a grade. In each semester, specialist modules are attached to the courses listed below. The credit-based course list and the detailed course descriptions can be found on the page of the current curriculum.
Creative analysis I-II The core of creative analysis
course is provided by creative classes and sample creations which are
brought about in the course of common sessions of analysing works of art.
Because this is an introductory course, the topics of the actual semester
are greatly determined by the students in the given year: their knowledge
base, interests and gaps of knowledge will have an impact on the details
of instruction. How to Create Works of Art
I-II In the first semester, the course focuses on building up the objective and critical attention vital to creative work. In the second semester, we delve into narration and dramaturgy, while in the third and fourth semesters the primary objective is to learn and practice visual communication. The course involves the in-class analysis of various works of art - classic art video pieces, course project work and works prepared by the students -, using radical interpretative techniques. Drawing I-II This course undertakes no more and no less than to enable students to find their own personal relationship, free of artificial expectations and clichés, to the medium of drawing. Various areas, from free-hand drawing to stencil creation to computer-aided drawing will be treated in detail. Video I-IV The course will instruct students in the theory and practice of the independent use of analogue video equipment, cameras, software and hardware and teach them to shoot and edit video material. The process, which takes students from the conception of a project to its full realization, will provide them with experiences essential in artistic work. Photography I-II The course covers the fundamentals of photography. Students will be required to become proficient in the processes of black-and-white photography, through a personal project that will involve developing film, preparing contact sheets, the preparation of enlargements, etc. Practical photo technology
I-II Traditional Filmmaking Students will learn the classic editing techniques of 16 and 35 mm film. Beside the technological aspects, great stress will be laid on the creative aspects of editing. The objective is to use visual and audio material in innovative ways (including dialogues, music, sound effects, atmospherics and animation) The History of Computer
Technology The course aims to teach basic computing skills. The lectures will bring historical and practical examples to illustrate various aspects of computing: the history of automatons from the ancient world to the present, the development of computing machines in the light of mathematics and logic, the development of the electronic computer, the evolution of software and hardware, the history of operating systems, the development of programming languages and programming interfaces, the history and development of the present networked computing environment. Basic Web Design Students in this course will learn the basic technologies of on-line publishing. Topics include the reasons for the evolution of networks and hypermedia and their histories, the history of the Internet and the World Wide Web, the history and latest applications of FTP, email, Telnet, HTML and other Internet applications. The prehistory and possibilities of browsers, streaming media, VRML/JAVA/JavaScript applications. Basic Programming The course seeks to make students familiar with the basic programming skills necessary to plan and execute interactive multimedia applications (installations, CD-ROMs, on-line works of art). Students will be required to program simple applications to provide them with the experience necessary to use programming environments, scripting languages and developer environments. Basic Desktop Publishing Students will learn the fundamental layout skills necessary to produce computer-based designs. They will also learn the practical aspects of laying out printed and electronic documents, of designing graphics and multimedia. The skills will be acquired through carrying out an entire project (DTP, web page, multimedia application interface) from the first sketches and ideas to full realization, in the course of which students will also learn to use the necessary software. Creative computer workshop This is a specialty module,
designed to provide the technical support and framework for student projects
that need unique technological solutions (installations, complex Internet
and multimedia applications). The course changes from semester to semester,
to allow the latest technological developments to be integrated into the
instruction and in turn, into the projects of the students, who will be
required to initiate and realize complex projects that are innovate in
technological terms as well. |